Function Snpe_PSNPE_RegisterUserMemoryMappedBuffers¶
Defined in File PSNPE.h
Function Documentation¶
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Snpe_ErrorCode_t Snpe_PSNPE_RegisterUserMemoryMappedBuffers(Snpe_PSNPE_Handle_t psnpeHandle, Snpe_UserMemoryMap_Handle_t bufferMapHandle)¶
Register Client Memory-Mapped Buffers (Example ION buffers in Android)
- Parameters
snpeHandle – [in] Handle to access the SNPE object
bufferMapHandle – [in] A UserMemoryMap of virtual addresses
- Returns
SNPE_SUCCESS upon successful memory mapped buffer registration
Note
UserBuffer type passed for registration must match the data type of the tensor in the dlc For regular UserBuffers SNPE performs an online data conversion (quantization or dequantization etc). This is not possible for memory mapped buffers hence can lead to issues during execution or accuracy degradation